Jason at Myth-forged
@jason-mythforged.bsky.social did:plc:oladbh2omk6uv5kakg76d7vn
(semi-)Professional TTRPG creator, husband, cat-dad. He/Him. https://ko-fi.com/mythforgedgames https://dice.camp/@JasonMythForgedGames https://tothedicecave.org/ https://drivethrurpg.com/en/publisher/24891/myth-forged-games
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Jason at Myth-forged (@jason-mythforged.bsky.social), 21 Nisan 2024 tarihinde katılan bir Bluesky kullanıcısı. 1.526 takipçisi var, 622 hesabı takip ediyor ve 7.002 post paylaştı.
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Bluesky ağındaki herkese açık beğeniler.
Character creation for Traveller tomorrow!
Postu gösterThis week in Dragonbane, we squared off for a third time with a manifestation of a demon we’ve killed twice. This time (learning his lesson) he appeared simply as a disembodied voice—then extinguished the fire we were using to keep us safe from a chimera. Oops!
Postu gösterThis post is doing more numbers than usual, so to add a touch of context, it was a post about how ttrpgs are being written and run in a world where the average campaign length is six sessions (because schedules, jobs, life, etc). We don't have early 2000s free time.
Postu gösterHyper salty half-joking reply to a thing on main: TTRPG APs are at risk of fostering a budding narrative where the only reliable way to get and keep a table together in a world 20 years overdue for a min wage increase is to make it a profession.
Postu gösterIt's not a nothing statement, because speakers apply Prototype Theory to words: humblesentiments.blogspot.com/2017/08/sema... For the speakers I'm referencing, a central PbtA feature is moves. Not all PbtA games have moves, like not all birds fly, but more than enough do to speak in generalizations.
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