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Vuntra City

@vuntracity.bsky.social did:plc:nualdjbbc2tqhrqgfgwcr5vc

City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/ Discord: https://discord.gg/tGkfMtggRx

Bluesky’a katılma tarihi:

Takipçi
540
Takip edilen
144
Post
582
Sıralamaya girdiği gün
0

Özet

Vuntra City (@vuntracity.bsky.social), 6 Şubat 2024 tarihinde katılan bir Bluesky kullanıcısı. 540 takipçisi var, 144 hesabı takip ediyor ve 582 post paylaştı.

Sıralama geçmişi

Bu hesabın postlarının Debya günlük listesine girdiği en iyi günler.

Bu hesap henüz günlük sıralamaya girmedi.

Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • Sean Dick@seandick.net

    cruising the information superhighway

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  • Kenney@kenney.nl

    Congratulations to Unity and Unreal Engine on becoming Godot's first ultra-premium titanium diamond patrons for introducing so many new users to Godot!

    Postu göster
  • Mike Cook@mtrc.bsky.social

    A lot of people think you should show the player something and then never show it to them ever again, but that’s what separates the greats from everyone else.

    Postu göster
  • Mike Cook@mtrc.bsky.social

    I have watched five hundred hours of game design tutorials on YouTube, and now I know that game design is when you show something to the player and then show it to them again an hour later but slightly different.

    Postu göster
  • Rune Skovbo Johansen@runevision.bsky.social

    Of course, when I make sufficiently large changes to the generation, the camera positions may end up no longer being meaningful and useful. Hence why some of the cameras that were set up to keep an eye of specific terrain features later ended up showing blue "sky" because they were now below-ground.

    Postu göster

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