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DougFTW • EƎ

@dougftw.bsky.social did:plc:m2glwisnd32kqu76pdeis2ly

Dad • Gamer • Geek • noob I'm building a video game and talking about the process. I do not tolerate intolerance. Current Focus: https://rebrand.ly/escape-now

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DougFTW • EƎ (@dougftw.bsky.social), 31 Ağustos 2023 tarihinde katılan bir Bluesky kullanıcısı. 3.981 takipçisi var, 660 hesabı takip ediyor ve 3.564 post paylaştı.

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Bluesky ağındaki herkese açık beğeniler.

  • Victor Bjelkholm 🏖️@victor.earth

    Yeah, quality semi-automatic machines from Switzerland :) Even visited their little museum last time we were there. Cozy company, probably some of the best 1000 EUR I ever spent. Calculated across the years I've had it, it cost around 0.1 EUR per cup of coffee :)

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  • Victor Bjelkholm 🏖️@victor.earth

    My Jura machine been going strong for 8 years now, without a single hiccup! My coffee machine is such a boss

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  • ameye@ameye.dev

    Yes roads, bodies of water, trees etc. are all something I would want to add and fairly straightforward. Terrain is also possible but trickier I think but I would need somewhere to access elevation data. This could be used maybe mapterhorn.com

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  • Professor Xtra@depresseddeveloper.bsky.social

    Awesome stuff! Is it possible to generate terrain height and roads too? Asking for @dougftw.bsky.social

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  • ameye@ameye.dev

    New side project! A 3D renderer based on OpenStreetMap data. data gets streamed in tile-by-tile as I move around and together with some triangulation the buildings are generated Next: occlusion culling, correct building heights, roads, bodies of water Also runs in the browser through WASM

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