Jondob Games
@jondob.bsky.social did:plc:htlvuyoyyg32scfv6e4box3g
#gamedev making middle eastern inspired story driven games, currently making #libi https://store.steampowered.com/app/2334900/Libi/
Bluesky’a katılma tarihi:
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- 541
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- 506
- Post
- 70
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- 0
Özet
Jondob Games (@jondob.bsky.social), 24 Mayıs 2024 tarihinde katılan bir Bluesky kullanıcısı. 541 takipçisi var, 506 hesabı takip ediyor ve 70 post paylaştı.
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Bluesky ağındaki herkese açık beğeniler.
it is weird to me how many people seem to believe a deterrent that isn't practically enforceable is equivalent to not having the deterrent at all like. y'all know signs exist right?
Postu gösterThank you itch
Postu gösterMy beef is about how the article goes on, with no question asked about the massive discrepancy between the stated team "core" size and the actual credit roll. I'm not against codev or outsourcing at all (hell was in those shoes for 10+ years), it's the framing in the article that triggers me.
Postu gösterGalactic Racer doesn't pretend either, with a 14 minute credit roll where they name everyone down to the individual musicians of the orchestra: www.youtube.com/watch?v=QpqA... And the article literally exists for them to mention how much they used co-dev, so where is the hiding? They talk about it!
Postu gösterYou can bet your ass I'm not and never going to pretend our game is built by a small core team bsky.app/profile/arab...
Postu göster
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