SpriteCell
@spritecell.bsky.social did:plc:4yc2n7xjm4i2akudv3rbpzej
Making charts and graphs of video game data, and archiving video game history.
Bluesky’a katılma tarihi:
- Takipçi
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Özet
SpriteCell (@spritecell.bsky.social), 4 Aralık 2023 tarihinde katılan bir Bluesky kullanıcısı. 1.304 takipçisi var, 145 hesabı takip ediyor ve 579 post paylaştı.
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Son beğendiği postlar
Bluesky ağındaki herkese açık beğeniler.
The Legend of Zelda: Ocarina of Time (NS2) - Title
Postu göstera Wideboy 64 (a development tool made by Intelligent Systems for taking direct-feed images of GBC games) running a copy of Pokemon Silver managed to end up at what the photographer describes as "a Pokemon kids' exhibit of questionable quality". archive.gamehistory.org/item/f4124dc...
Postu gösterLast night us gaming history folk went through @gamemakerstoolkit.com's latest effort at history with his attempt at classifying genres. www.youtube.com/watch?v=Dbgd... While I am a big proponent of grand taxonomies, there's a lot of issues with the classifications and history therein.
Postu gösterThe BBC emailed asking to interview me about the history of Zelda. I hastily reply yes, they ask for my phone number. I'm mid-meal, scrambling, thinking I'm gonna get a phone call. Then an email: change of plans, but they might want to call me another time. The whole process was about 10m xD
Postu göster…, I did some math to remove the digital-only components, account for fees, and adjust for discounts. So in H1 FY27 for packaged games, the estimated physical-to-digital ratios are: • Revenues booked in financial report → 52:48 • Gross sales (after adjusting for 3rd party eShop fees) → 41:59 3/
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