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Keith Evans

@kaynsd.itch.io did:plc:r5m4lzflsipp6ovhilef2ctq

Keith. Technical Designer & Game Developer. C# Programmer and Systems Architect. Procedural Generator Generator. Technically Swedish Dilettante, Dabbler, Luddite. Possibly a Wizard.

No Bluesky desde

Seguidores
411
Seguindo
445
Posts
2.933
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Resumo

Keith Evans (@kaynsd.itch.io) é um usuário do Bluesky desde 6 novembro 2024. Tem 411 seguidores, segue 445 contas e publicou 2.933 posts.

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  • Freya Holmér@freya.bsky.social

    Twitch for the most standard streaming/gamer audience, YouTube if you want less gamer vibes and a somewhat confusing chat experience, Kick if you want to do questionably legal or edgy stuff

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  • zaratustra@zaratustra.bsky.social

    3) big one - Godot does not build console ports directly. Right now, you need to go through a middleware company.

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  • zaratustra@zaratustra.bsky.social

    Concerns when moving a project from Unity to Godot: 1) Godot technically has most of Unity's features, but done slightly different. no multiple components per game object for example. 2) Features are a bit outdated compared to Unity's cutting-edge stuff. You need more elbow grease to compensate

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  • Small Robots@smolrobots.bsky.social

    Not sure how I feel about the narrative that Brand was some beloved cultural icon that we took into our hearts only for him to betray us. I think basically everyone always thought he was, at best, a wanker.

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  • Dan Marshall@danthat.bsky.social

    Have anyone invented a button that instantly ports Unity projects to Godot, yet?

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