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Toadking

@toadkingstudios.bsky.social did:plc:k5s2g364lwushd2qnf2ovnex

Writer & ecommerce manager // Creator of FAM Radio podcast // Worked: Frederator, The Leaderboard, Machinima // Biz📧: [email protected] ToadKingStudios.com Tags: #SCPFAMRadio #helldivers2 #scpfoundation

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Toadking (@toadkingstudios.bsky.social) é um usuário do Bluesky desde 27 junho 2023. Tem 888 seguidores, segue 438 contas e publicou 4.696 posts.

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  • GENC@genc.newgrounds.com

    sketch/Antiform [ twitch.tv/genc ]

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  • Sherbet Jester@sherbetjester.bsky.social

    Godot's 3D capabilities are becoming great but one thing that doesn't get enough mention is just how fantastic it feels to use software that doesn't need an internet connection like Godot

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  • Onno@tinkerspider.bsky.social

    When i was still a salaried dev it was already a pain in the ass to debug the code of a fellow human, let alone having to wade thru 'advanced auto-complete' code If i am going to fix any bugs, i prefer them to be my own :)

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  • Adriaan@adriaan.games

    In conclusion: Godot is a much better long-term business decision than Unity ever was. I'd even go as far as to say that the affordances I mentioned above are even more important than the capabilities of the engine currently. Because what Godot may lack today, with your help, it may have tomorrow.

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  • Adriaan@adriaan.games

    - You, as a professional game developer, can make proposals to improve Godot as well as talk to the people who build the engine and help them understand your needs. Versus Unity where you can talk to Customer Support.

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