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MeovvCAT

@meovvcat.bsky.social did:plc:7jaeyb3emwgg6en3ssuxe4l5

P3F/P3R/P4G/P5R/TMS Modder | Creator of Persona 3 FES HD Mod

No Bluesky desde

Seguidores
343
Seguindo
29
Posts
7
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0

Resumo

MeovvCAT (@meovvcat.bsky.social) é um usuário do Bluesky desde 20 outubro 2024. Tem 343 seguidores, segue 29 contas e publicou 7 posts.

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  • DeathChaos@deathchaos.bsky.social

    However, if you change Commander's weapon model with that of a Rapier, suddenly the animations and pierce element make a whole lot more sense, leading one to the conclusion that Rapier-type weapons must've been Commander's original weapon of choice and then later changed late in development. (2/2)

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  • DeathChaos@deathchaos.bsky.social

    While playing Metaphor ReFantazio, some might have noticed how Commander's attack animation and element don't seemingly make sense with the weapons that it uses. The attacks make stabbing motions and have the pierce element, but it does not correctly match some weapon models! (1/2)

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  • DeathChaos@deathchaos.bsky.social

    For some strange reason, specifically only for the protagonist, and only in the "free roam mode", the game refuses to properly load the texture pack for the model and always uses a cached one, but in stuff like events it works completely fine, going to have to work around this in the mod somehow.

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  • DeathChaos@deathchaos.bsky.social

    I guess I should post some of my mods so folks who haven't followed me have an idea of the range of things I do. Here's one such mod for Persona 5 Royal, "Custom Bonus Tweaks". Essentially a massive enhancement mod with features for both modders and mod users alike! gamebanana.com/mods/432481

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  • DeathChaos@deathchaos.bsky.social

    More progress on the Metaphor ReFantazio mod to have dlc outfits work outside of battle. More testing is needed, but assuming nothing breaks horribly, what's left now is making a reimported copy of every dlc model (yikes) to add the character weapons to them as these are used in events and such.

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