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ChunkDev 🦋

@chunkdev.bsky.social did:plc:22i3ic5r4exdzc4zt7tebtxz

Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. No engine, built with #Kotlin

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Resumo

ChunkDev 🦋 (@chunkdev.bsky.social) é um usuário do Bluesky desde 18 outubro 2024. Tem 947 seguidores, segue 297 contas e publicou 759 posts.

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  • Nikita Lisitsa@lisyarus.bsky.social

    I'm slowly preparing for the raytracing course I'll be teaching in spring, so I'll probably do a bunch of related blog posts soon Some with pretty pictures, some with a ton of math 😈

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  • tykenn (Trees Hate You)@tykenn.games

    Steam reported more than a million impressions for Trees Hate You yesterday... Sorry everyone, I think I accidentally stole all the visibility.

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  • Elias Daler@eliasdaler.bsky.social

    Hello. The PS1 cat is back... But I'll need to do so much work to get back into PS1 dev... I want to write my own PS1 SDK soon, because the one I was using has been sloppified, sadly... 😭 It will be hard, but I'll finally understand how PS1 works on the lowest level. 🙏

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  • TheDuckCow@theduckcow.com

    More contemplation, where I tried to see how natural it was to trace out a physical map. You can see where it's mostly okayish, though in a few places I need to soften the rotations.

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  • TheDuckCow@theduckcow.com

    Me, randomly drawing roads while on a discord call, contemplating if I like the new proposed arcing code for the #godot road generator (one of the open PRs) It makes default road curves much smoother, but you can end up with more wiggly roads. In the end, I think it's still worth it.

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