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Joseph Humfrey

@joe.inkle.co did:plc:tw7cra4mdefux5rrstjt5vrc

Co-founder of @inkle.co, narrative game studio. ⛰️ A Highland Song 🤖 TR-49 🚢 Overboard! & Expelled! 🕌 Heaven’s Vault 🌍 80 Days 🖋️ ink 📱 Apps @ https://Selkie.Design 🦭 🏴󠁧󠁢󠁳󠁣󠁴󠁿🇩🇪

Sur Bluesky depuis le

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Résumé

Joseph Humfrey (@joe.inkle.co) est sur Bluesky depuis le 5 juillet 2023. Le compte a 3 063 abonnés, suit 674 comptes et a publié 1 495 posts.

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Les meilleurs jours où les posts de ce compte sont entrés dans le top quotidien de Debya.

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J’aime publics du réseau Bluesky.

  • John Voorhees@johnvoorhees.macstories.net

    I knew from my overflowing inbox that the iPhone Duo was a hit with developers, but how much of a hit? 100,000+ apps and counting according to Apple's Susan Prescott. That's a very big hit indeed. More on MacStories: www.macstories.net/news/apple-...

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  • Adriaan@adriaan.games

    - You can debug and even fix Godot bugs yourself. Bug reports, if reported well, can be solved by volunteers or maintainers within days. You can chat with the issue's domain-specific maintainers to make them aware of the issue immediately. Versus Unity where bugs go unaddressed for months / years.

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  • Adriaan@adriaan.games

    Gross corporate Unity things are often followed by a flood of 'Godot!!11' comments… and then people compare engine capabilities, and make their conclusion. But Godot represents more than just its capabilities. Here's why I think Godot's "business model" is better for pro game devs than Unity's. 🧵👇🏼

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  • Stephen Robles@stephenrobles.com

    First iPhone Duo spotted in the wild! He kept checking for in-store pickup availability and eventually got one in Orlando.

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  • Rémi Verschelde@akien.bsky.social

    I see you, and I have mad respect for everything you do 🫂 Always happy to chat, especially if I can help adjust the dial on your Godot work between "welcome respite" and "additional burden".

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