Romain Guy
@romainguy.dev did:plc:tvqbrm2sh7gpffuwrzbtneo2
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Sur Bluesky depuis le
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Résumé
Romain Guy (@romainguy.dev) est sur Bluesky depuis le 4 août 2023. Le compte a 3 504 abonnés, suit 228 comptes et a publié 518 posts.
Présence dans les classements
Les meilleurs jours où les posts de ce compte sont entrés dans le top quotidien de Debya.
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Posts aimés récemment
J’aime publics du réseau Bluesky.
Shots from the 30th Anniversary Edition of Privateer 2 released today! Seems crazy I worked on a game featuring John Hurt, Christopher Walken, David Warner, Brian Blessed, Clive Owen, Mathilda May, Jurgen Prochnow. Lovely to see the FMV as the director intended, not compressed to hell and back!
Voir le post#5 Vignette The best way to vignette is make sure it eases in and out smoothly with no hard edges and rather than using a multiply blend mode, change the gamma instead. It looks much better than a flat tint color
Voir le post#4 CRT The vast majority of CRT shaders suck! They are obnoxious RGB shifting with deep scanlines, heavy pixelation, crazy distortion and bloom. Good examples are harder to find, but they should be softer and more subtle. Look at real CRTs before implementing
Voir le post#3 Bloom I love a good bloom shader, but this overwhelming haziness has to stop! If you do it, do it at multiple scales and don't let it turn the whole screen white/gray! Use it tastefully
Voir le postThese are the worst VFX you should stop doing. #1 Chromatic Aberration - This is typically just a RGB pixel shift which looks jarring and users hate it. Use it sparingly, often with softened edges and only in extreme situations (e.g. taking heavy damage)
Voir le post
Comptes bloqués
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