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mob

@palmonds.dev did:plc:s7gk3rh2ofdykjbsh6dlvdoo

my name is mob game developer and artist ---------------------------------------------- contact email: [email protected]

Sur Bluesky depuis le

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Résumé

mob (@palmonds.dev) est sur Bluesky depuis le 10 août 2023. Le compte a 2 001 abonnés, suit 245 comptes et a publié 257 posts.

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  • miomancer@miomancer.bsky.social

    on a personal note, the decisions i have seen you make in your work are not something an AI prompter would ever have made. you have a really cool creative vision and ability to shape it into something even cooler as you go through the process of implementing it. which is something AI Does Not Do

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  • miomancer@miomancer.bsky.social

    if you’re talking about market saturation for indie gamedev, i don’t think AI is as big a factor as you’re saying however. even if AI gets way better, AI slop games wouldn’t be the ones that succeed. we already have an ocean of games that fail, the Undertales and Stardews won’t be AI slop

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  • miomancer@miomancer.bsky.social

    the argument that AI is bad because it is ineffective (ugly art) will only get weaker as companies pour more money into developing AI. but that was never the problem imo. AI was built on stolen labor and continues to steal people’s livelihoods

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  • miomancer@miomancer.bsky.social

    this has already happened and yeah it sucks. the end user cannot tell if something was coded with AI, and most people Do Not Care. even a lot of people who are against AI in art think it’s fine when used for programming. also if you get a job as a programmer you will use AI or get fired

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  • sarn@plutobirdo.bsky.social

    larry koopa bossfight wip #gamedev #gamemaker

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