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Christer Papanicolaou

@christerpapa.bsky.social did:plc:rxuthnpgxr5xdprwahk72nka

Co-Founder of https://www.kanbanq.app/?utm_source=bluesky&utm_medium=social&utm_campaign=evergreen&utm_content=leo-bsky__bio - Minimal project management qood.news - Good news aggregator papacreative.com - Consulting Father, Husband, Maker & Developer.

Sur Bluesky depuis le

Abonnés
110
Abonnements
371
Posts
109
Jours dans les classements
0

Résumé

Christer Papanicolaou (@christerpapa.bsky.social) est sur Bluesky depuis le 12 novembre 2024. Le compte a 110 abonnés, suit 371 comptes et a publié 109 posts.

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Les meilleurs jours où les posts de ce compte sont entrés dans le top quotidien de Debya.

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J’aime publics du réseau Bluesky.

  • Guitouxx - JUST GET THE FLAG on Steam@guitouxx.bsky.social

    🌟 More Juicy UI with the saving transition while we protect your progression 🌟 Next step : the "press any key" screen will be a real logos startup screen. Watch out @godotengine.org , maybe I will have some fun to animate the mascot 😁 #godotengine #godot #indiedev #indiegame #puzzlegame

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  • Duskitten 🏳️‍🌈 ️‍⚧️ | HARC@duskitten.cubiix.lol

    I added CB-11X (The sun) of the cubiix solar system to the skybox! I rendered this skybox out in blender, did some color editing in gimp, I think it turned out very pretty! I might add the asteroid belt around the sun to it at a later date #gamedev #indiedev #solodev #godotengine #cubiixdev

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  • Bernie Wick | BUY FADING SERENADES NOW!@partnano.bsky.social

    Starting to think monsters aren't all too smart 🤔 This enables some cool puzzle challenges. #pixelart #ドット絵 #art #gamedev #godot #indie

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  • Michael_Game_Developer@poeticprogrammer.bsky.social

    Hugely annoying, exciting, scary, wonderful, ANNOUNCEMENT to make. I've decided to move Five Arcade from Unity to Godot in a move I will definitely not regret. I'm going to document the process for a laugh. I'm awful at time estimations but I reckon I'll be done by tomorrow (Oh...balls) #gamedev

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  • Will 🌱@willmesilane.com

    I think some people really need to cool it on the “just switch to Godot” mindset. Yes, it is a viable (albeit less mature) alternative, but it is not that cut and dry for studios and teams who’ve been using Unity for an extended amount of time. It’s never that simple.

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