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Ellie

@elliesprites.bsky.social did:plc:fmsbylcnoj5wmhcdt6kdojtl

Pixel art and video games. 🏳️‍⚧️♾️

Sur Bluesky depuis le

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Résumé

Ellie (@elliesprites.bsky.social) est sur Bluesky depuis le 9 février 2025. Le compte a 819 abonnés, suit 104 comptes et a publié 931 posts.

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Les meilleurs jours où les posts de ce compte sont entrés dans le top quotidien de Debya.

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J’aime publics du réseau Bluesky.

  • jazz mickle@queenjazz.gay

    i've been watching the sopranos and something that really stands out to me is the little nuanced details in the show. for instance, the main character Tony Soprano (who you may recognise from the title!) appears on screen a LOT, and is involved with most of the storylines. really clever writing!

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  • tine@tine5.bsky.social

    Ellie also has a super cool pixel game on itch, definitely recommend checking it out! elliesprites.itch.io/kyps-quest

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  • loren schmidt@lorenschmidt.bsky.social

    i think it's not that i don't want new gear options available late in the game. i think maybe what i want is to have expressive + build through lines from the early game to the late game. like maybe if there is a neat hat on a hill somewhere in the early game, i can wear that and then upgrade?

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  • loren schmidt@lorenschmidt.bsky.social

    that's fairly natural and makes sense in some ways, but how it shakes down is i'm running around in elden ring for 3/5 of the game without my primary workhorse spell, wearing an ugly hat. or i'm flailing with mage fashion for the entirety of DD2 up until the endgame.

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  • loren schmidt@lorenschmidt.bsky.social

    a game design question i end up going around in circles about is gear schedules. it means so much to get expressive fashion options, interesting build options, a meaningful sidegrade, improved sideboard gear for counters, etc.. but it always seems a little weird when it's linked to progress.

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