James Wallis
@jameswallis.bsky.social did:plc:wnj6r6p5jer7y2474mnrywrv
Game designer (co-created SE!ZE with Charles Leclerc), publisher, teacher, critic, writer, player. FRSA.
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James Wallis (@jameswallis.bsky.social) es un usuario de Bluesky que se unió el 23 abril 2023. Tiene 3.495 seguidores, sigue a 1.055 cuentas y ha publicado 6.468 posts.
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Depends. If you consider follower conversion of 15-30% and organic traffic for maybe another 10%, does that reach your goal?
Ver postThis hugely depends on how much you expect the average person to spend and how much money you need overall. Then you assume that 30 of your Kickstarter followers convert to backers and crunch the numbers.
Ver postConversion of the actual prelaunch followers is between 10% and 30% (most of these are early backers), but obviously you pick up more during the campaign and from other sources.
Ver postHey James! I would say it wholly depends on what you're trying to achieve (a complete board game delivered to folks?). In which case I think 1,500 - 2,000 followers, accrued organically, would be great.
Ver postMultiple people mentioned it, the expected conversion ratio expected for pre launch followers is 25-30% -by the end of the campaign-. About half of them convert in the first 2 days (10-15%). Consider the average pledge and the goal, that should give you a good idea.
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