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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom

@flamelizard.bsky.social did:plc:paqn7gs2r2j4ht5vgeijcclu

🇩🇪 Game Development sciences student Tech Art and GDExtension maintainer of the FOSS Godot Game Engine Documenting the GDExtension system Editor for Nintendo-Online.de Tech Artist / Consultant Freelancer profile pic by @heytibo.eurosky.social

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Patrick Exner / 🔥 🦎 🔜 Devcom/Gamescom (@flamelizard.bsky.social) es un usuario de Bluesky que se unió el 30 septiembre 2023. Tiene 918 seguidores, sigue a 915 cuentas y ha publicado 265 posts.

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  • Godot Engine@godotengine.org

    Today, Paul Mozet (Lead Programmer on Sovereign Tower) and Lisa Garnier (Narrative Design and Technical Artist on Sovereign Tower) from Wild Wits Games tell us about their experience developing their first #GodotEngine game: Sovereign Tower godotengine.org/article/godo...

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  • crybirb@crybirb.bsky.social

    Thanks! Gonna give a look

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  • Godot Engine@godotengine.org

    Godot is free and open source for everyone, and it only survives through community support. To keep it independent and sustainable, we need your help. Please donate, and thank you to everyone who makes Godot possible. fund.godotengine.org

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  • Moonfell RPG@moonfell-rpg.com

    Pixel Art Lighter is out now! I first made this tool for my game, but am releasing it free and open source for everyone. Generate and edit normal maps and light masks, while keeping your sprites pixel perfect. Hope it helps with your art or gamedev! #pixelart #indiegamedev

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  • Adriaan@adriaan.games

    Gross corporate Unity things are often followed by a flood of 'Godot!!11' comments… and then people compare engine capabilities, and make their conclusion. But Godot represents more than just its capabilities. Here's why I think Godot's "business model" is better for pro game devs than Unity's. 🧵👇🏼

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