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Johnny Josefsen

@mrbaskerville.bsky.social did:plc:b5jxsma3rewmlcjwt4rxfukn

A danish level and game designer, currently freelance at ShiftyEyes. Former Level Designer on Ivar Hills Core Decay. Slipgate Ironworks / 3DRealms Level designer on Felix the reaper and Rad Rodgers. Worked on Out of Words. #IndieGameDev #LevelDesign

En Bluesky desde el

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Johnny Josefsen (@mrbaskerville.bsky.social) es un usuario de Bluesky que se unió el 10 agosto 2023. Tiene 2.386 seguidores, sigue a 941 cuentas y ha publicado 1.452 posts.

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  • Julien Eveillé@pataloon.bsky.social

    Hey I work on this game now Gotta thank the Leading Lines twitter discourse from the 2010's that got us to this moment and thank @tafferking451.bsky.social & the team for the cool welcome. 🤠

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  • Sam Barlow 🔥@mrsambarlow.bsky.social

    Rather than boosting Gen Ai, Epic should be screaming about what magic this tiny team made with their engine here. Through… craft, skill, passion, moxie?

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  • Sam Barlow 🔥@mrsambarlow.bsky.social

    Okay, QUEEN'S DOMAIN rocketting into my GOTY list. BEAUTIFUL. IMO disregard reviews that call it a great King's Field-like. It's actually a great dark fantasy Metroid Prime-like* :) *Spirally FP 3D traversal with perfectly judged hang time *Sentient sacs you gotta pop *Boss health bars = big

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  • P.A. Bastien@pabastien.bsky.social

    It's all good the argument I made regarding survival horror specifically being made unnecessarily 'hardcore' in this thread is when games take a basic zombie enemy and make them too fast, too quick to dodge and constantly resurrecting with no regards for balance

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  • P.A. Bastien@pabastien.bsky.social

    So i suppose my argument is understand why a genre has the balancing and conventions it does before you attempt to break from them and make sure the reasons you are breaking from them are more than just 'I remember these games being harder as a kid and I am chasing the high of overcoming that'

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