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Andre Weissflog

@flohofwoe.bsky.social did:plc:62ubbbwbwdjojne2o6p75zu2

Sokol, Chips, Oryol, Nebula Device, Drakensang (1+2+Online), Project Nomads, Urban Assault, and more (https://www.mobygames.com/person/117426/andre-wei%C3%9Fflog/credits/) https://github.com/floooh/ @[email protected]

En Bluesky desde el

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Resumen

Andre Weissflog (@flohofwoe.bsky.social) es un usuario de Bluesky que se unió el 8 noviembre 2024. Tiene 1.342 seguidores, sigue a 602 cuentas y ha publicado 1.100 posts.

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  • Mat Piscatella@matpiscatella.bsky.social

    Waiting for the "Gaming has always been our core here at Nvidia..." presentation.

    Ver post
  • Jason Wilson 🇺🇦@whizzo.bsky.social

    Maybe they'll use DLSS5 on the chart and it'll look better for them.

    Ver post
  • dBagrat@dbagrat.bsky.social

    Cheap cloud scattering approximation using tiny neural networks that I was working on a while back for our engine. // HQ 10-bit video: github.com/dBagrat/rendering-demos/releases/tag/neural-cloud-scattering

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  • Aras Pranckevičius@aras-p.bsky.social

    "Santaka" which was a Lithuanian clone of a Russian clone of ZX :)

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  • Ólafur Waage@olafurw.com

    The three types of open source libraries. Version 22.0.1 - Have rewritten the whole thing 10 times, breaking API every single time. Still "beta" quality. Version 0.87.55c - Feature complete a decade ago, will never go 1.0 Version 1.1 - Has not been updated in 10 years. Still works perfectly.

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