jeanpierrenel.bsky.social
@jeanpierrenel.bsky.social did:plc:xjk6bkbeinwnrlecinjjneyn
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jeanpierrenel.bsky.social (@jeanpierrenel.bsky.social) ist seit 4 März 2026 auf Bluesky. Das Konto hat 5 Follower, folgt 9 Konten und hat 0 Posts veröffentlicht.
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Ironically it's the cross platform, non-Unreal Engine, game assets that will be least impacted by these changes.
Post anzeigenOne interesting aspect of the move from UE5 -> UE6, with the (complete!) removal of Blueprints & C++ Gameplay Framework is Fab. This is going to break pretty much 100% of assets on the Fab marketplace. Even most 3D model packs currently have some level of blueprint integration. No easy fix either
Post anzeigenNew details of Unreal Engine 6: - no Blueprints (at all, not deprecated, gone!) - no C++ Gameplay Framework (Actor, Pawn, Controller, etc) - gameplay logic is Verse + AI prompt only - UE 5.9 coming - with web export Oh my! gamefromscratch.com/the-future-o... #gamedev #indiedev #UnrealEngine
Post anzeigenIs there an accepted icon for Godot GDScript? A way to represent it visually, like the C++, C# or JavaScript icons/logos for example? The best i've seen personally is GDQuests implementation:
Post anzeigenHey! In a couple of weeks I'm participating as a panelist at Gamescom Asia, to talk about open-source game engines! 🔥 Can open-source game engines be the next industry shift??? I'm sure you already know the answer! 😉 If you come to the event, ask me for a raylib sticker! 😄
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