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Kyanort

@kyanort.bsky.social did:plc:qde5t7utnn7kqpr3atrjfwmp

Bei Bluesky seit

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72
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72
Posts
1.144
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Zusammenfassung

Kyanort (@kyanort.bsky.social) ist seit 17 Oktober 2024 auf Bluesky. Das Konto hat 72 Follower, folgt 72 Konten und hat 1.144 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Xor@xordev.com

    All of these effects still have their place, but these are the ones that are most often done poorly, even today. Please think twice about how you do them and avoid the common pitfalls. Thank you!

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  • Xor@xordev.com

    #5 Vignette The best way to vignette is make sure it eases in and out smoothly with no hard edges and rather than using a multiply blend mode, change the gamma instead. It looks much better than a flat tint color

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  • Xor@xordev.com

    #4 CRT The vast majority of CRT shaders suck! They are obnoxious RGB shifting with deep scanlines, heavy pixelation, crazy distortion and bloom. Good examples are harder to find, but they should be softer and more subtle. Look at real CRTs before implementing

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  • Xor@xordev.com

    #3 Bloom I love a good bloom shader, but this overwhelming haziness has to stop! If you do it, do it at multiple scales and don't let it turn the whole screen white/gray! Use it tastefully

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  • Xor@xordev.com

    #2 Box Blur Box blurs are the simplest to implement, but the worst quality. Gaussian blurs are much better (especially with correct gamma) and can be done cheaply (x/y passes or kawase). Disc blurs look best, but are less efficient and not easily separable.

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