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it's not Zeo day

@thatzeogal.itch.io did:plc:kksfmy2y3p4t4amdk6ap4xq3

Yo! I’m zeo, I make and play rhythm games! Heaven Studio, RECORDECA, and hopefully more... What can you say about a woman with a duck hammer? Contact me on Discord at @thatzeodev

Bei Bluesky seit

Follower
212
Folgt
240
Posts
1.194
Tage in Ranglisten
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Zusammenfassung

it's not Zeo day (@thatzeogal.itch.io) ist seit 20 September 2023 auf Bluesky. Das Konto hat 212 Follower, folgt 240 Konten und hat 1.194 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • iandanielo@iandanielo.neocities.org

    i need ai everything to end. i'm tired

    Post anzeigen
  • tawmi@tawmi.bsky.social

    i remember unity early on was mostly associated with asset flip slop and just things not nearly as good as the amazing games it's used for now. godot is alr way further along at the same point, at least reputation wise, which i think is p lit

    Post anzeigen
  • BeeKirby (birth)@beekirby.bsky.social

    Going to the pharmacy and shouting "ZELDA NOTES?" at the clerk as loud as I can

    Post anzeigen
  • rj@rj.dcellgames.com

    so unfortunately all the posts being like "awesome! now everyone is going to switch to my happy foss alternative 😃" no actually they're just going to be miserable and stuck where they are until it's good in five years (at best)

    Post anzeigen
  • CHI XU@meltingcomet.com

    i don't fully agree with this but it is true that quite a lot of studios, ours included, have already built fully fleshed out tech and pipelines with engines like unity in mind and simply just "switching out" is a huge consequence that would be very difficult to do, so yeah we're stuck

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