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@n1ghtwalk3r.bsky.social did:plc:hqgkyktcl2xvyxtc2h74b46w

Bei Bluesky seit

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Zusammenfassung

(@n1ghtwalk3r.bsky.social) ist seit 7 November 2024 auf Bluesky. Das Konto hat 1 Follower, folgt 3 Konten und hat 26 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Jacob Freeman@geforce-jacobf.bsky.social

    Black State Showcase from Gamescom! Ray Tracing and DLSS 4 here. Can't wait, my screenshot button will definitely wear out with this one 😁 www.youtube.com/watch?v=qxyb...

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  • Jacob Freeman@geforce-jacobf.bsky.social

    Lost Soul Aside is launching THIS WEEK! Also gets Ray Tracing + DLSS 4 😀 store.steampowered.com/app/3378960/...

    Post anzeigen
  • deej@deejdev.bsky.social

    This perfectly good engine is the result of them modifying it to support their needs since development of kcd1, if developers used ue5 the same way by modifying it properly to support their needs, like what cdpr seems to be doing, we wouldn't be seeing so many titles on it with performance issues.

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  • Frans Bouma@fransbouma.com

    Epic is improving UE every *day* with many changes to the codebase all over the place. Rambling that 'they don't care' is really not in line with reality.

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  • Frans Bouma@fransbouma.com

    Yes it has. Like I said above: I've played several UE games recently from start to finish without any stutter whatsoever. Games compile shaders up front and that actually works. Plus gamers turn up everything to 11 on their aging hw expecting it to work with 120fps.

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