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That Guy Mike

@thatguymike.bsky.social did:plc:fjl74fubh4tdi5gc6xjtk2sk

Principle 3D Artist, tinkerer and haver of too many hobbies

Bei Bluesky seit

Follower
2.152
Folgt
2.409
Posts
3.732
Tage in Ranglisten
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Zusammenfassung

That Guy Mike (@thatguymike.bsky.social) ist seit 16 August 2023 auf Bluesky. Das Konto hat 2.152 Follower, folgt 2.409 Konten und hat 3.732 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Carlos Ribeiro@carribeiro.bsky.social

    Note about "consciously working with". Working with an AI as an assistant that interacts with you and moves a bit more slowly is totally different from a "all knowing" AI that tries to get ahead of your thoughts and give you what it thinks you want without ever asking you for any details.

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  • Carlos Ribeiro@carribeiro.bsky.social

    It's weird, because in one hand I use a lot of AI in some contexts (it made me a developer again after a 15 year hiatus), but I can't stand it in almost any other context. In other words, I like it when it's something that I'm consciously working with, but I HATE it when it's pushed down my throat.

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  • Daniel Burke - 🍺Innkeep@innkeep.bsky.social

    Tell me an arcane #gamedev secret about adding juice. Is there some go-to little thing you do that has an outsized impact?

    Post anzeigen
  • Alec S // Renegade Sector Games@renegadesector.bsky.social

    Something that I really appreciate is that the level built around realistically tight space forces the players to *actively think* about the geometry of the space around them. It becomes much more of an active consideration in gameplay.

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  • Alec S // Renegade Sector Games@renegadesector.bsky.social

    Level scale has been a long-standing pet issue of mine. As someone who thinks most game spaces are *too large*, and has been consciously trying to push my own level design towards more "cramped", dense spaces with more true-to-life proportions, this video is a really good explorations of that idea.

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