Ryan Schmidt

Ryan Schmidt

rms80.bsky.social

It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80

👤 Joined on 14 September 2023

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📜 Kullanıcı Geçmişi

  • 14 Eyl 2023, 03:55
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rms80.bsky.social
  • 13 Kas 2023, 16:31
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

we will not rest until there are 0 games

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marcsh
10 June 2026 17:42

It might be just slightly different enough that they wont be mixable, but we'll see for sure Neat to see someone else in this space though (ie, image processing, interfacing with the way too prolific python ML libs etc)

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marcsh
10 June 2026 01:19

Oh holy crap! I was building one of these! I may no longer need to! Checking it out!

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Is it just me, or does every CS (or at least graphics) paper these days need to be "bridging the gap" between something and something else?

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Spraying sticky cubes at the dome (as one does). (The dome is non-stick :) )

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