Kayin

Kayin

kayin.moe

Dev of IWBTG and Brave Earth Prologue. Hyper Fixating Genderqueer Garbage Demon! He/She/They (don't worry about it). ⚠️Occasional explicit but non-pornographic content in topics and reposts. Use your own discretion. kayin.moe/about

👤 Joined on 27 July 2023

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📜 Kullanıcı Geçmişi

  • 27 Tem 2023, 22:25
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @kayin.bsky.social
  • 13 Kas 2023, 01:37
    🔄 Profil bilgileri güncellendi
  • 22 Eki 2024, 01:19
    ✏️ Kullanıcı adı değişti: @kayin.bsky.social → @kayin.moe

❤️ Beğendiği Gönderiler

Hard games should let you retry things immediately because you're going to be messing up a lot. Unforgiving games are going to punish you when you mess up, so they can't ask for too much or the whole game is just going to be punishment, and not the fun IWBTG kind where it's all a bit

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Verd
18 October 2026 01:04

That's pretty much the core problem, difficulty as a selling point became so central to the marketing that it ended up overtaking the entire series' design philosophy. A team that's so much clearly better at making devious dungeons is now making one-note boss encounters

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Midir is glorpshit

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Once you understand what the game wants from you and have beaten it once or twice, it's got nothing to threaten you with. Same for Dark Souls 2, with a few exceptions. But 3 breaks the pattern with stupid megabosses that take 15-30 minutes of sustained perfect play to beat

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