Max!

Max!

littlepolygon.bsky.social

Independent Game Programmer by moonlight, solo-developing an anime/mecha arcade-shooter: NIGHTSHIFT GALAXY WISHLIST: https://store.steampowered.com/app/3038700/Nightshift_Galaxy DISCORD: https://discord.gg/EAncTCUnHY Dayjob @ Fictions Inc. He/him.

👤 Joined on 03 July 2023

5820

Followers

1930

Following

2736

Total Posts

📜 Kullanıcı Geçmişi

  • 03 Tem 2023, 21:48
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @littlepolygon.bsky.social
  • 12 Kas 2023, 23:05
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

June
18 October 2026 04:22

I had a similar thought at one point and it was actually pretty instrumental in my decision to transition lol

Show Post

Just in time for the Halloween season, this week we have a Resident Evil interview from 1999 with director Shinji Mikami! He talks about his early Disney games, Sweet Home, Romero's zombie movies, and the kind of horror he wanted to explore in Resident Evil. shmuplations.com/residentevil/

Show Post

This interview can be found in this issue of gM that I scanned a while back 🙇 archive.org/details/gM-1... (issue is internally labelled as February but was published at the end of January)

Show Post
Harry 💬
17 October 2026 16:56

Moved into GPU-land and outputting actual velocities that make more sense now With some offscreen buffer capturing shenanigans for intersecting objects and obstacles this could get a whole lot more interesting 👀

Show Post
Harry 💬
17 October 2026 16:09

I was hoping to achieve a bit of that by using the velocities to move the vertices in the corresponding directions as well (instead of just vertical displacement), certainly a lot to try out there 👀

Show Post

Select language

Install App

Install App