Wu Yiming ✅ Use OurPaint

Wu Yiming ✅ Use OurPaint

chengdulittlea.bsky.social

I'm an artist Oh I also write programs https://ChengduLittleA.com My art feed! https://bsky.app/profile/did:plc:kyypaae3znh7utpsdzlbvppn/feed/aaaay7f5qvf6s

👤 Joined on 26 July 2023

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📜 Kullanıcı Geçmişi

  • 26 Tem 2023, 15:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @chengdulittlea.bsky.social
  • 10 Kas 2023, 04:53
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

18 October 2026 18:01

4. Yes! And that's honestly one of my favorite features. I've been working on an SDF raymarching renderer which layers on top of the standard renderer.

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18 October 2026 18:01

2. I believe so. 3. It's not the best, but it definitely has one. For anything externally compiled (eg: C++ extensions or C#) you'd probably want a more specialized tool for that specific language.

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Freya Holmér
18 October 2026 18:00

so in Godot, 1. is C# a first-class citizen or is it left to the wayside in favor of GDScript? 2. does it have low level parallelism with compute shaders GPU side and NativeArray style job system CPU side? 3. does it have a profiler similar to unity's? 4. is the render pipeline customizable?

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I also got extra so I can have nice large prints of my favorite pieces that I can't keep/have already gone off to new homes so. My babies...! I want to hold them !

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my Big print order should be arriving today and I am Desperate to see them...SOON!

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