dondeemite.bsky.social

👤 Joined on 15 November 2024

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  • 15 Kas 2024, 20:49
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dondeemite.bsky.social

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We finally have our very first, albeit somewhat strange look at one part of AMD's FSR Redstone: Ray Regeneration. In this video I talk about my first impressions, how it compares to Nvidia Ray Reconstruction, and how it might be different than expected. Enjoy! youtu.be/RuASMLRGFus

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11 November 2025 15:55

To be fair if you're still reading Eurogamer in 2025 and expecting non-ideological reviews then that's on you. I stopped giving them my clicks years ago.

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Given the amount of intrusive traversal stutter in the Halo footage, does that mean we will really only see maybe 2 studios in total actually get around Unreal Engine 5 traversal stutter this generation? I presume the Coalition and CDPR will be the only ones to climb that massive stutter summit.

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BREAKING: Silksong will be out on September 4. Two weeks from today. Really. Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are. This is their story: www.bloomberg.com/news/newslet...

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There's never been a better example of the diminishing returns in graphical improvements. I thought this was a post from Hard Drive.

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