structed.bsky.social
Developer Relations @Xbox.com | @GodotFest.com Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming
👤 Joined on 04 July 2023
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@structed.bsky.socialI also want Vertical Slice to evolve beyond the confines of a traditional paper. That's why I'm launching The Repository, a growing (free) collection of pitch decks and design docs donated by generous contributors including @kitfoxgames.com, @outersloth.com, and @outerloopgames.bsky.social.
Show PostI'm not 1000% ready to announce this fully with a trailer yet, but I'll be #GodotFest showing and letting people playtest my new project #CourseCraze! Wishlist now while the screenshots are still full of placeholder models! #godot #madewithgodot #gamedev #indiedev
Show PostThe Godot Video Operation Crew is still looking for volunteers helping with recording the talks at GodotFest in Munich on 3rd & 4th November. While experience is nice to have, the requirements for these roles is quite low. At GodotFest 25 a 15 minute introduction was enough to bring everybody up […]
Show PostThinking about moving your GDScript code to C++? You don't need to rewrite everything! At #GodotFest 2026, Carter Hinkle shows how to use GDExtension to move code to C++ incrementally, safely, and without the headaches of a big rewrite. godotfest.com/talks/no-big... #godot
Show PostDOOM '98 Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine. Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
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