Jeremiah McCall (he/him)

Jeremiah McCall (he/him)

gamingthepast.bsky.social

PhD Ancient History; Gaming the Past (2022), Musings, research, & pedagogies of history, education, games, game design & intersections; High school history teacher; Game Designer; fan of Buddhist compassion; jmc.hst@gmail.com https://gamingthepast.net

👤 Joined on 28 July 2023

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  • 28 Tem 2023, 10:10
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gamingthepast.bsky.social
  • 09 Kas 2023, 22:55
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❤️ Beğendiği Gönderiler

That was very interesting and I quite agree with your ideas. The only thing I see that you might want to correct is making Game on the title page plural. Thanks for sharing!

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Hi! Some of the TTRPGs I write are placed in specific historical contexts. I wonder whether any of them might be of use in historical education (not so much teaching the history as helping people to think about it and ‘feel’ it a little)

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If you would be interested in seeing anything about these there is more info on my website, and I’d happily send you PDF copies planesailinggames.com/games/

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Love & Barbed Wire is about love letters on WW1, Tail-End Charlie is about life as a tail gunner in WW2, and A Cool and Lonely Courage is about the women spies of the SOE in WW2 France

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New paper! Accepted at Perspectives on Psychological Science. A textbook finding in infant psychology is that newborns - within ~1 hour of birth - visually track a simplified 'three blob' facelike stimulus further than its inverted control (see picture). This suggested inborn knowledge of faces!

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