scree.gay
🪽Your local Page • 33 • they. Butch weed nun, waif connoisseur, low (queer) theory liker, slowest writer, amateur chandler.🕯️ 🐯Probably watching Tiger & Bunny.🐇 Thank you for being a Lafriend! 🐇🧡
👤 Joined on 23 Eylül 2023
Followers
Following
Total Posts
@koeji.bsky.social@koeji.bsky.social → @laurant.gay@laurant.gay → @koeji.gay@koeji.gay → @koeji.bsky.social@koeji.bsky.social → @scree.gaycomedy777666.bsky.social
ranchlacroix.bsky.social
transcatffxiv.bsky.social
foulwarlock.bsky.social
celquirin.bsky.social
suurikissa.bsky.social
derkow3.bsky.social
bellalynn.bsky.social
aelynn000.bsky.social
perkypalmtree.bsky.social
mediocreindigo.bsky.social
lepidolites.bsky.social
attie.ai
wrenanigans.bsky.social
Not Found
Not Found
ziyue.bsky.social
oakleyfleur.bsky.social
stardust-diver.bsky.social
skellahead.bsky.social
piscesmoonpie.bsky.social
soaringminuet.etheirys.social
stojun.bsky.social
psychra.bsky.social
rembutt.bsky.social
I think this is my issue with artificial depth of field in games. Like, I'm not seeing fuzz in the distance IRL because my eyes can just refocus like that, so it feels weird to see fuzzy distance in games. Takes me right out of it.
Show PostAgreed. Again it's a preoccupation with simulation that ignores what our eyes actually do, i.e. refocus instantly. It's why I think in portrait photography creating background bokeh isn't just artistically pleasing, it's also isolating the thing we're looking at like our eyes/brain do!
Show Post