🕯️Koeji ( ˙Ⱉ˙ )

🕯️Koeji ( ˙Ⱉ˙ )

scree.gay

🪽Your local Page • 33 • they. Butch weed nun, waif connoisseur, low (queer) theory liker, slowest writer, amateur chandler.🕯️ 🐯Probably watching Tiger & Bunny.🐇 Thank you for being a Lafriend! 🐇🧡

👤 Joined on 23 Eylül 2023

321

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📜 Kullanıcı Geçmişi

  • 23 Eyl 2023, 16:50
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @koeji.bsky.social
  • 13 Kas 2023, 02:15
    🔄 Profil bilgileri güncellendi
  • 21 Mar 2025, 00:30
    ✏️ Kullanıcı adı değişti: @koeji.bsky.social → @laurant.gay
  • 01 Nis 2025, 23:53
    ✏️ Kullanıcı adı değişti: @laurant.gay → @koeji.gay
  • 10 Nis 2026, 01:19
    ✏️ Kullanıcı adı değişti: @koeji.gay → @koeji.bsky.social
  • 10 Nis 2026, 04:23
    ✏️ Kullanıcı adı değişti: @koeji.bsky.social → @scree.gay

❤️ Beğendiği Gönderiler

Mscykes
01 Kasım 2026 08:34

And they are right. They are real.

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👇👇👇

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I think this is my issue with artificial depth of field in games. Like, I'm not seeing fuzz in the distance IRL because my eyes can just refocus like that, so it feels weird to see fuzzy distance in games. Takes me right out of it.

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Agreed. Again it's a preoccupation with simulation that ignores what our eyes actually do, i.e. refocus instantly. It's why I think in portrait photography creating background bokeh isn't just artistically pleasing, it's also isolating the thing we're looking at like our eyes/brain do!

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I'm exhausted(exhausting)

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