Anthony Pham

Anthony Pham

viridianth.bsky.social

#3D #HardSurface Artist. Indie #GameDev on Exoshift and Dreamwake. He/him. Posts about: #3DArt, #Blender, #GameArt, #Miniatures, Science, and a lot of my #Dogs and #Cats Links: https://linksta.cc/@viridian Profile concept by: KaminskyW

👤 Joined on 24 Temmuz 2023

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📜 Kullanıcı Geçmişi

  • 24 Tem 2023, 18:43
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @viridianth.bsky.social
  • 13 Kas 2023, 01:28
    🔄 Profil bilgileri güncellendi

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Chat we did it! The heat rod shield is done so this kit is finally built. There's still decals to do and I also want to go back in and disassemble to rescribe, panel line, plus paint on more metallic details, but this is it for now. I'll finish an older kit or another HG, then return to finish this

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Sablewood Messengers is ok as a starter adventure, but @trekiros.bsky.social's remix elevates it to a great adventure! His version is my go-to for teaching new players #Daggerheart. www.patreon.com/Trekiros/pos...

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Treat for meself 😚 Cardamom bun and latte

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this is more of anim advice but: if you do your offsetting by keying everything together and then using infinity loops to slide the offset keys outside the bounds of the animation it will save you so, so much time and energy when you need to edit things later vs hand keying it

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if your entire anim is perfect self-contained seamless loops and you decide to change the offset timing later it's like. instant. vs if you were slamming that key button and then fixing bezier handles it's like welcome to hell

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