Chichi Munga

Chichi Munga

chichimunga.com

Full-time web developer creating their first indie game solo just for fun. Dev log at buttondown.com/chichimunga.

👤 Joined on 22 Kasım 2024

127

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63

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Total Posts

📜 Kullanıcı Geçmişi

  • 22 Kas 2024, 11:38
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @bleeblu.bsky.social
  • 26 Mar 2025, 17:27
    ✏️ Kullanıcı adı değişti: @bleeblu.bsky.social → @chichimunga.com

❤️ Beğendiği Gönderiler

I can not tell you how exhausted I am lol! But if you could give us a wishlist and check out the demo, I would be greatly appreciative!! #gamedev #indiegame #spooky #Steam #wishlist

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Pixelkiln
16 Eylül 2026 21:40

Fair - split-grid takes a sheet apart, wrong direction while you are still drawing. One to know before the other 4: --export-tileset means its help line literally, Export only tilesets from visible tilemap layers. A layer toggled off mid-draw is absent from the sheet, no warning.

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Pixelkiln
14 Eylül 2026 19:27

One more for when you take it into Godot: aseprite -b sprite.aseprite --export-tileset --sheet tiles.png writes out only the unique tiles from the tilemap layer, not the painted map. That sheet drops straight into a TileSetAtlasSource.

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Me neither. Aseprite continues to be the best

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Pixelkiln
13 Eylül 2026 20:40

The 1px corner pips are doing a lot of work - depth without a bevel. And since you said tileset: Aseprite 1.3 has real ones. Layer > New > New Tilemap Layer, it asks for a tile size. Tileset Mode defaults to Auto, so a slot you redraw identically reuses its tile instead of duplicating it.

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