CSLR

CSLR

venitstudios.bsky.social

Worlds #1 worst solo dev itch - https://venitstudios.itch.io/ youtube - https://www.youtube.com/@VenitStudios

👤 Joined on 05 novembro 2024

266

Followers

92

Following

3959

Total Posts

📜 Kullanıcı Geçmişi

  • 05 Kas 2024, 03:13
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @venitstudios.bsky.social
  • 19 Mar 2026, 03:55
    ✏️ Kullanıcı adı değişti: @venitstudios.bsky.social → @cslrdoesntgame.bsky.social
  • 19 Mar 2026, 03:57
    ✏️ Kullanıcı adı değişti: @cslrdoesntgame.bsky.social → @venitstudios.bsky.social

❤️ Beğendiği Gönderiler

Yuri
31 outubro 2026 08:07

Outside of that situation, the show itself was great! I thought Nicolas Cage really enjoyed the character and genuinely disappeared into the role. And all that "Old Hollywood"-ness of it was superb. Also seeing Jack Huston right after Fargo season 4 was very entertaining.

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Anton
30 outubro 2026 20:11

QA Cert for a VR game is hilarious. You will seriously get a Jira ticket like: "Issue occurs on build 50834573Q if player is physically crouched while inside a vent, takes off HMD, HMD enters idle state, and is then powered back on later while the player is standing". O_O

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Jaka+
29 outubro 2026 17:59

🪖 My voxel assets are coming to life! Testing the Kübelwagen Typ 82 (1940–1945) in a little RTS prototype in Godot. Very early days, the driving is still stiff 😅 Which of my models should roll out next? #IndieDev #GameDev #Godot #Unity #VoxelArt #PixelArt #Minecraft #WW2

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Daniel / Caaz
26 outubro 2026 22:10

Aaaaaah, cursed then yeah. To be fair though, it looks fine if it's all just kinda a "material" material and not like something hand done for each part. I do this a lot with some basic stuff where I just need like "metal part" or whatever

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Rocket Lab
22 outubro 2026 22:55

We're back on the pad at LC-1 with our next launch attempt for Electron's 98th mission - "We're Not Hawking Around" for HawkEye 360. Launch window opens: 🚀8:00pm NZDT 🚀07:00 UTC 🚀3:00 am EDT 🚀00:00 am PDT

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