🐲 Polyium the Worldbuilder 💻👾🏗️

🐲 Polyium the Worldbuilder 💻👾🏗️

worldbuilder.polyvishap.com

The @polyvishap.com dragon/yeen shapeshifter currently busy developing ORMAGI PRESS for Linux+SteamOS & Windows PCs and posting about it. Otherwise doing other things elsewhere. Also posting stupid shit here. 24 • agender; he/they • 💚🏳️‍🌈🏳️‍⚧️💚 •

👤 Joined on 08 dezembro 2023

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183

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Total Posts

📜 Kullanıcı Geçmişi

  • 08 Ara 2023, 15:31
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @polyvishap.bsky.social
  • 08 Ara 2023, 15:41
    ✏️ Kullanıcı adı değişti: @polyvishap.bsky.social → @polyvishap.neocities.org
  • 05 Şub 2024, 14:37
    ✏️ Kullanıcı adı değişti: @polyvishap.neocities.org → @pxldud.neocities.org
  • 01 May 2024, 20:47
    ✏️ Kullanıcı adı değişti: @pxldud.neocities.org → @pxldud.de
  • 06 Şub 2026, 10:13
    ✏️ Kullanıcı adı değişti: @pxldud.de → @pxldud.polyvishap.com
  • 01 Tem 2026, 21:52
    ✏️ Kullanıcı adı değişti: @pxldud.polyvishap.com → @cmoghes.polyvishap.com
  • 01 Tem 2026, 21:53
    ✏️ Kullanıcı adı değişti: @cmoghes.polyvishap.com → @devmoghes.polyvishap.com
  • 01 Tem 2026, 21:59
    ✏️ Kullanıcı adı değişti: @devmoghes.polyvishap.com → @pxldud.polyvishap.com
  • 02 Tem 2026, 00:25
    ✏️ Kullanıcı adı değişti: @pxldud.polyvishap.com → @worldbuilder.polyvishap.com

❤️ Beğendiği Gönderiler

Oh wow, I didn't expect people to like it all that much... uhhh 3d renders!! (and also support real artist and programmers, fuck ai)

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It's 5 AM, just turned halloween day and I'm being nostalgic for a game I first played only half a year ago. Maybe I should go get that last achievement... Here's a late 28th anniversary doodle! #grimfandango #art @doublefine.com 🖤🤍

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Survival RPG Look Outside is out now on Nintendo Switch 1 + 2 and PlayStation 4 + 5! Jump into the cult classic from @frankiepixel.bsky.social with port work from @mp2.dk and DON'T LOOK OUTSIDE. 🎮 🪟 👀

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I’m the opposite. 🙂 I love hopping from one creation tool to the next, as long as there are inspiring new features. Exploring tools is half the fun, creating is the other half. The same goes for styles and media. For example, I love alternating between 2D and 3D works. Variation feeds motivation.

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