richardtaylor.dev
Señor Elixir Developer 👨💻 | Father of 3 #twinsdad #ElixirLang #Godot #OdinLang
👤 Joined on 26 março 2023
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@moomerman.bsky.social@moomerman.bsky.social → @richardtaylor.devImplemented Volumetric light scattering, improved my post-processing and upgraded classic 1975 Phong shading model to a custom hybrid version with better surface properties and added cascaded shadow maps to my OpenGL 3.3 engine. #Gamedev #Indiedev #EngineDev #OpenGL #GraphicsProgramming #OdinLang
Show PostVery nice to see a dedicated library for #passkey in #elixirlang. Don't want to use ash framework or build authn for the 45th time? Or deal with passwords. This is for you. 😁
Show PostLol I totally forgot I made these :D chipshop.fm/amiga/elight...
Show PostI love getting emails like this about www.isitshortsweathertoday.com
Show PostA few previews of Gilt in motion: ben304.blogspot.com/2026/04/devl...
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