And the Matt is gray

And the Matt is gray

mattagnello.com

UX & game designer /Riot Games/League of Legends PhD in progress bars 30–40+ feral years old; sailor; film guy; gets Figma prototypes to do wild things without AI; poly; Philly expat; he/him.

👤 Joined on 03 julho 2023

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📜 Kullanıcı Geçmişi

  • 03 Tem 2023, 12:33
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mattagnello.bsky.social
  • 07 Tem 2023, 21:05
    ✏️ Kullanıcı adı değişti: @mattagnello.bsky.social → @mattagnello.com
  • 10 Kas 2023, 01:30
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Sometimes simply making it clear what the "intended" experience is and letting players decide whether to opt out of that can go a long way. We're the experts on the game, but they're the experts on themselves and their needs

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I would love to make a no-fast-travel game, but it really requires you to sit down and deeply understand what makes your game good, ALL the different ways it is good, and ensuring that that stuff is present in travel. If someone WANTs to fast-travel to skip your journey, then you've already failed

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I really really respect a game design vision where traveling is viewed as an essential part of the experience, and skipping it is akin to skipping whole levels or cutscenes or the like. But also, many game devs almost certainly overestimate how enjoyable the act of travel, _alone_, is in their game

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I would ask that Millennials try to remember, before you judge Zoomers too harshly for anything, that most of them by definition had GenX for parents - you have to assume A LOT of baggage and damage there 🤷‍♂️

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Sam Cole
30 outubro 2026 19:28

in this case, a few people stood up and had the courage to say "what the fuck?" when execs started spouting deranged shit about AI. and it probably saved their colleague's jobs, at least for now

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