OCASM

OCASM

ocasm.bsky.social

👤 Joined on 14 noviembre 2024

14

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48

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195

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📜 Kullanıcı Geçmişi

  • 14 Kas 2024, 03:39
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @ocasm.bsky.social

❤️ Beğendiği Gönderiler

MAK
29 octubre 2026 17:57

DirectX (DXR) Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds: devblogs.microsoft.com/directx/clas...

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Jännät
26 octubre 2026 17:52

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Oh right, I remembered that I made Unity Gaussian Splatting eons ago. Well ok, a new maintenance release v1.1.2 is now out with a handful of fixes. github.com/aras-p/Unity... #unity #3dgs

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jb
22 octubre 2026 04:07

looking at the bokeh from different lenses by tracing against emissive dots on a plane

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Starting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!

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