NEO.GIU [COMMISSIONS OPEN]

NEO.GIU [COMMISSIONS OPEN]

neo-giu.bsky.social

artist and gamedev girl (silly) https://linktr.ee/neo.giu twitch.tv/neogiu

👤 Joined on 06 September 2023

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📜 Kullanıcı Geçmişi

  • 06 Eyl 2023, 10:06
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @neo-giu.bsky.social
  • 12 Kas 2023, 23:24
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❤️ Beğendiği Gönderiler

Boghog
31 Oktober 2026 20:47

Its not rly just beginner projects, countless twin sticks, action platformers, even shmups mindlessly add inertia. Hell RE4make was a disgusting inertiafest and a lot of devs of varying experiences are just copying that

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Boghog
31 Oktober 2026 20:47

Just saw another tutorial on movement which immediately recommended adding accelto make it "feel good". This is a plague. Ur movement doesnt feel good cuz u put 0 effort into animations & appendages (options, trails, hair, secondary action fodder), not because it's snappy. Lerpslop has to go

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Yeah I did that all the time when learning because all the tutorials said so and I had zero firsthand knowledge lol. I wonder if the ubiquity of inertia in a lot of newer games is because of this too. It's baked right into the start of the new dev pipeline.

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Boghog
31 Oktober 2026 20:46

Yea, I wonder how much of this shit even nowadays is the result of ppl just slappy pre existing movement function on their characters and calling it a day. In fact I wonder if GnGR did that with whatever RE engine gives them cuz it has accel for literally no reason

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Val
31 Oktober 2026 20:46

I remember when Unity's Lerp function was misused by a lot of people because online tutorials was wrong about how to use it You ended with a curvy acceleration that never ended, and peoples were ok with that. I think they don't care, they are drawn to the macro concept of mecanics way more

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