Dbug

Dbug

dbug.defence-force.org

Game Developer (Adeline, Heliovision, Eden, Funcom), Retro Enthusiast (Oric, Atari, Audio), YouTuber (http://youtube.com/c/Dbugsstuff)

👤 Joined on 25 Juli 2023

1138

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151

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2584

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📜 Kullanıcı Geçmişi

  • 25 Tem 2023, 17:00
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dbug.bsky.social
  • 20 Eyl 2023, 06:44
    ✏️ Kullanıcı adı değişti: @dbug.bsky.social → @dbug.defence-force.org
  • 13 Kas 2023, 02:03
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

Gargaj
31 Oktober 2026 20:18

So a few weeks ago I started redesigning the Ümlaüt Design website because someone said the old design looked brutalist, and minimalism is evil - instead I went for what I thought websites would look like if we would've continued with the 00s Flash/vectorheart style. (Big up @webdesignmuseum.org)

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You look like you could fit in with this trio.

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Dma-Sc
31 Oktober 2026 18:53

New Atari ST #megademo released! Work of several crews around a recent Atari scene meeting in Erfurt. I did some music for it. www.youtube.com/watch?v=Sgn9... #Atari #AtariST #demoscene #chiptune #ym2149

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29 Oktober 2026 13:39

And if you don’t know what a realistic expectation can be you can’t both 1) aim the LLM toward that result and 2) give it the steps needed for achieving it (because it’s incapable of making those choices). That’s the hardest thing to explain to a non coder: in order to not code you must know code.

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29 Oktober 2026 13:39

I had a discussion with non coder friends just about that who produced an LLM port of SlapFight/Alcon for Amiga 030 AGA 8MB RAM (and that’s great, good for them). But they could not believe when I told them no more than an A500 1MB was needed for that game. If you ain’t a coder you can’t know that.

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