otteumstudio.bsky.social
Build Your Digital Economy in The Metaverse Slovenia, EU
👤 Joined on 09 Juli 2025
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@otteumstudio.bsky.socialClean HUD! For the focus turn, are you snapping the rotation or easing it with RInterpTo? A short ease usually makes target switching feel way smoother on mobile.
Show PostComparing Android Vulkan and PC side by side is a smart way to check performance, and the party vs party arena looks like a great fit for mobile. Good luck with the preview!
Show PostThe arena composed of rocks, moss and procedurally generated grass looks polished. How did you balance vegetation density to avoid clipping?
Show PostFramework before art is the right order. One tip for the movement pass: put rotation behind an interface too, so swapping between face-the-cursor and face-the-move-direction is a single setting. Top-down games almost always end up wanting both.
Show PostNice, the mobile preview saves a lot of deploy-and-wait cycles. Still worth a real low-end device now and then though, thermals and battery drain never show up in the editor. Looking forward to seeing what you build!
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