mothly. ʚїɞ

mothly. ʚїɞ

mothlysl.bsky.social

moth / mothly ! ʚїɞ store account for mothly. of second life i am also the owner of mothsterpiece and a co-owner of Feather&Key 🔞 no minors please ! 🔞

👤 Joined on 27 August 2023

317

Followers

162

Following

1353

Total Posts

📜 Kullanıcı Geçmişi

  • 27 Ağu 2023, 02:51
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mothdust.bsky.social
  • 12 Kas 2023, 22:55
    🔄 Profil bilgileri güncellendi
  • 08 Eyl 2025, 06:50
    ✏️ Kullanıcı adı değişti: @mothdust.bsky.social → @mothly.is.moth.fyi
  • 01 Nis 2026, 01:45
    ✏️ Kullanıcı adı değişti: @mothly.is.moth.fyi → @mothlysl.bsky.social

❤️ Beğendiği Gönderiler

important: dog at the goth store

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Happy to help.

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I use a single 512 texture for whole thing. By changing the alpha or alpha cutoff you dont need to have multiple textures in order to create a taper, saving vram.

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In texturing I fill a transparent layer. Then i add another fill thats opaque. The mask for that layer has noise in it and i adjust it until it looks good ingame for the type of fluff im trying to go for. You can look at my gift at FLFoWeen to see inworld.

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I duplicated the mesh, scaled by normal by like 1mm. Theres 2 layer on top of the original. Each shell has its own material. The original layer is opaque. The layers above are mask, and i change the alpha each layer so the top is thinnest.

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