Josh Bycer

Josh Bycer

gwbycer.bsky.social

Game Design Critic, player of all indie games on Game-Wisdom, and author of the Game Design Deep Dive series.

👤 Joined on 15 Juli 2023

1973

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1195

Following

6853

Total Posts

📜 Kullanıcı Geçmişi

  • 15 Tem 2023, 01:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gwbycer.bsky.social
  • 10 Kas 2023, 17:31
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Is it worth the money? Depends how much a game that feels like it's been lost between the sofa cushions since the Vita/early PS3 era means to you. But I cannot deny that I am charmed and want to play more of this. Studios like FuRyu and Falcom fill a very specific niche in the gaming ecosystem now.

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I think a lot about what worked and didn't, and why it seems like the weirder stuff does better despite being theoretically riskier and it's just this I think I think I internalized "don't make opaquely weird games it's too risky" when I should just have internalized "don't make opaque games"

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this is the most suspicious woman I've ever met in a fromsoft game what the fuck is going on (DO NOT ANSWER THIS QUESTION I STG IF YOU SPOIL IT)

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Well to be fair, this is true if you consider AI-powered code generation. I spent 1000s of hours coding RoadHouse Manager and no one cares if I used AI instead; yet use a couple of 2026 tools to Ai-gen art assets and my game is effectively blacklisted as 'ai slop', it's a big double standard imho😭

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Just... seriously. Look at these actual game screenshots. This is a game about being an underwater paranormal detective.

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