ocasm.bsky.social
👤 Joined on 14 November 2024
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DirectX (DXR) Raytracing: Clustered Geometry, Partitioned TLAS, Indirect Acceleration Structure Builds: devblogs.microsoft.com/directx/clas...
Show PostOh right, I remembered that I made Unity Gaussian Splatting eons ago. Well ok, a new maintenance release v1.1.2 is now out with a handful of fixes. github.com/aras-p/Unity... #unity #3dgs
Show Postlooking at the bokeh from different lenses by tracing against emissive dots on a plane
Show PostStarting a new project? Turn on and enforce the following right now: -sRGB for all rendertargets and source textures. -premultiplied alpha in both textures and blending. -fixed-point world time and world position. Retrofitting these after the fact is a giant pain. Learn from my (repeated) fail!
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