Sarah Sherlock | Audio Designer

Sarah Sherlock | Audio Designer

sarahsherlock.bsky.social

Itish sound designer and music producer. Senior Sound Designer on Luna Abyss. Prev: Romero Games, The Sims 4, Baldurs Gate III & more. Work in film too. Currently open to work! #gameaudio #filmsound #horror 🏳️‍🌈 ☘️www.sarahsherlock.studio

👤 Joined on 02 August 2023

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📜 Kullanıcı Geçmişi

  • 02 Ağu 2023, 09:23
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sarahsherlock.bsky.social
  • 10 Kas 2023, 16:03
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

The first draft is done. 🎉 A life in games *in games*. Some bits have previously been published: Chasing Lilacs (Dublin Review, CTRL anthology), Conception and What We Shared (TOLKA), The Wild Field and Patch Notes (The Stinging Fly). I will give it a rest for a bit and then editing begins.

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Lucifer
29 Oktober 2026 22:29

13 years of professional game design experience. 50 official rejections this year. Woo...

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I know people will keep making games. I know people will keep playing games. The rest? It’s broken and realigning.

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Her use of the word “grief” and “grieving” gave a proper name to how I feel about the state of game development. So many people without jobs, the market flooded with CVs, people in the US worried sick about health care and taking any job at all just to keep that going. Anyone else feeling this way?

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A recent programming graduate who is currently working in the game industry described the grief she feels for the career she thought she was going to have. She loves to code, and she doesn’t want to surrender that in whole or in part to a tool, even if she understands its utility. “I am grieving.”

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