nicolas-lopez.bsky.social
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
👤 Joined on 07 November 2024
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@nicolas-lopez.bsky.socialGraphics Programming weekly - Issue 460 - October 25th, 2026 www.jendrikillner.com/post/graphic...
Show PostVery detailed frame breakdown of Hitman WoA - As mentioned at the bottom of this article, my colleague Mircea will present a frame breakdown of 007 First Light at the Graphics Programming Conference in November!
Show PostLooks amazing Chris. Congrats to you and the team.
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